Atari
Atari
But every once in a while a game arrives out of the blue that redefines expectations for an entire genre. A game like The Witcher 2: Assassins of Kings.
If you enjoy single-player role-playing games on PC, you simply must
play The Witcher 2. Innovative, unflinchingly mature and richly
imagined, it is driven by fascinating, finely nuanced characters
navigating a fantasy world of dark political intrigue and ambiguous
morals.
The world of The Witcher is gothic, soulful and intelligent, yet
mercilessly brutal. Innocent people die, and still almost all the
characters consider themselves perfectly justified in their actions.
After all, one man’s terrorist is another’s freedom fighter, and which
you consider noble depends on your personal circumstances. As the
Witcher, an independent, mystical warrior set amid warring medieval
kingdoms, you will have to decide what justice means to you.
In the real world, many nations know about being riven by powerful
external forces, about genocide, the death of innocents and the choices
people must make in the face of soul-shaking horror — not least Poland.
So as you become enveloped in the world of The Witcher 2, it gradually
comes to make sense that it is based on the work of the Polish novelist
Andrzej Sapkowski and was created by the Warsaw developer and publisher
CD Projekt RED. In Poland it is considered a leader in digital
entertainment; the Polish prime minister, Donald Tusk, gave President
Obama a copy of The Witcher 2 during Mr. Obama’s visit there in May.
(The game is being published in North America by Atari.)
I deeply regret not writing about the original Witcher game back when it
was released in 2007. It was always sitting on the shelf, but sadly, I
didn’t get around to playing it until this year. The first was a cult
hit. But this sequel deserves mass recognition. (An Xbox 360 version is
scheduled later this year.)
As for CD Projekt, it is both clear and heartening to see how it got to
the point of being able to make a game of such narrative sophistication.
It turns out that the studio actually found its first major success
handling the Polish versions of some of the best single-player
role-playing games of all time, including Baldur’s Gate (originally
released in 1998) and Planescape: Torment (1999).
Each of those, particularly Torment, was important in moving fantasy
role-playing games away from la-la-land pixies and elves and into a
grittier, more adult mode propelled by careful writing and textured
characters. All these years later, The Witcher 2 joins them among my
favorite role-playing games ever.
And that is because The Witcher 2 fully realizes the power of the
concept of choice. It is a tenet of role-playing games that players must
feel as if they were having an effect on the game world, and The
Witcher 2 provides that feeling both more vividly and subtly than any
other game. It immediately throws you into a story in which your
decisions have far-reaching implications that are usually not obvious
when you make them. Those results may be unintentionally catastrophic,
but they never feel arbitrary. They make sense within the logic of the
game world, and you may kick yourself for not foreseeing them.
In this world dwarfs and elves are a persecuted minority treated not
entirely unlike Jews in Eastern Europe 100 years ago. While a few
nonhuman merchants and craftsmen are tolerated, pogroms are common, and a
few human radicals wouldn’t mind getting rid of the nonhumans
altogether. In this universe human children are basically taught that
elves want to eat them, and battles rage in the woods between men and
elves. The elves say all they want is an independent homeland and to be
left alone, but if they have to kill human civilians to accomplish that,
they will.
You, the player, will be thrust into this conflict, as well as into the
political machinations among no fewer than five human kingdoms jockeying
for influence in the strategically vital Pontar Valley. It all evokes
Europe on the brink of World War I, with you, the Witcher, a force that
can tip the balance of history.
For all that, the game’s technical interface could use some serious
sprucing up. I shouldn’t have to spend several hours installing
third-party modifications to do simple things like figure out which way
is north. But a few rough edges can’t obscure the brilliance and
importance of The Witcher 2.
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